(UKG,PRIMARY/MIDDLE SCHOOL/ SECONDARY & HIGHER SECONDARY)
The key to growth is the introduction of higher dimensions of consciousness into our awareness.-Lao Tzu (Chinese Philosopher)
Induction for new entrants for UKG, PRIMARY/MIDDLE SCHOOL/ SECONDARY & HIGHER SECONDARY was held on 20/07/23, Thursday in the Auditorium at different sessions. Mrs. Cresentia Bartlette, Vice Principal welcomed the parents and the students.
The first session began with the vice principal’s message that conveyed the culture and philosophy of AMM foundation and the systems and processes of T.I. School. School Video was screened to know the background of school. The school’s joourney and the existing new initiatives were explained to the parents through the presentation. Parents were asked to motivate children to utilize the opportunity available in school.
Mrs. Anita, Section Head Kindergarten, presented the mission, activity and the methodology followed in KG section. Mrs. Meera Gopi, Head Primary presented the Mission mapping, activities, methodology and assessments. Session II
The next session was with the parents of middle school & secondary and higher secondary students. New entrants of class XI were also a part of the induction. Session started with welcome speech, school video and new initiative by Mrs. Cresentia Bartlette, vice principal.
Mrs. Sreelatha, Coordinator, middle school presented the mission of middle school, 5 pillar concept, activities which caters to the mission, and the communication system available in the school. Head secondary and higher secondary presented similar manner insisting the board exam and the study habits. We wrapped up the induction session by 5.15 p.m. after leaving the forum for queries. Student council took the new entrants and the parents for school tour. Feedback was taken random from the parents.
Ms. Ambili Unnikrishnan and Ms. Chitra.R attended a two day professional development workshop conducted by the British Council of India on 13/7/23 and 14/7/23. The training sessions were conducted by Ms. Thumpa Sarkar.
A Productivity Ninja is ruthless in choosing where to put the attention. A Ninja is prepared, able to match the right levels of the attention to the right tasks. A Ninja is agile and moves fluidly through the day, maximizing the attention levels to make magic happen.
In the age of information overload, traditional time management techniques simply don’t cut it anymore. Ruthlessness, Mindfulness, Zen-like Calm and Stealth & Camouflage are the tools for working smarter, getting more done and learning to love what you do again.
Productivity is never an accident. It is always the result of the commitment to excellence, intelligent planning, and focused effort. — Paul J. Meyer
Being busy does not always mean real work. The object of all work is production or accomplishment and there must be forethought, system, planning, intelligence, and honest purpose, as well as perspiration.
Skillful attention management is the new key to productivity, and how well we protect and use our attention determines our success. There are some mortal enemies standing in our way, through: stress, procrastination, interruptions, distractions, low-value commitments, annoying work practices – and we need to learn to overcome these obstacles to focus on what really matters.
In any knowledge work job, we’re really playing two different roles at once: we’re simultaneously the boss and the worker. We’re responsible for deciding what our work is (boss mode), doing the work (worker mode), and dealing with new information inputs (worker mode) and reacting to them to decide whether to change our priorities as a result (boss mode).
Time + The right attention and focus = Done We need to schedule our work based on our attention level.
Proactive attention: Key decisions, project planning and review, phone calls, critical emails, chairing meetings, creative thinking, etc.
Active attention: Day-to-day decisions, schedule the day’s work or keeping on top of action lists, Internet research, email processing, attending meetings, etc.
Inactive attention: Filing, ordering stationery or other online purchases, printing stuff out, deleting emails, making coffee.
In the course of our work, information inputs flow through four different phases of work, best remembered by the acronym, CORD: Capture and Collect, Organize, Review, Do. Use the CORD model and the Organize and Review habits in particular to develop a “second brain”. Our second brain is designed to replace our real brain when it comes to memory. Our second brain is also designed to support good decision-making. Agility comes from being able to Capture and Collect ideas as they arrive, keeping our mind focused on the task at hand. We can also achieve Zen-like calm as a consequence of clear thinking. The primary aim of the Organize phase is to ensure that our worker-self is prepared and that we’re clear and confident on what we’re committed to. A standard to-do list just isn’t enough to give us the agility to manage various levels of complexity we encounter in our knowledge work. Instead, we need three different levels of the list: Projects list, Master actions list, Daily to-do list.
To make knowledge productive, we will have to learn to see both forest and tree. We will have to learn to connect. — Peter Ducker
The daily checklist is a very short piece of concentrated thinking that sets us up for the day. It’s also the moment for us to make our daily to-do list, by looking through our master actions list and picking out the actions that we’re going to work for that day.
We need to concentrate on prioritization matrix to bring in productivity.
If we concentrate on the 2nd quadrant (Important-Not Urgent), then we can bring in productivity.
The Fish Philosophy is training that inspires workplaces and individuals to choose to create the kind of life they desire. It is a simple Way of Being that allows teams to come together and agree to enjoy work more. The Fish Philosophy was inspired by the Fishmongers at Pike Place Fish Market and it was John Christensen, a film maker that decided to share their story to help other businesses learn from their success.
“Every company could benefit from that kind of passion,” – John thought.
This philosophy consists of four principles or practices that can be used to underpin an organisation’s values and mission statement.
Be There is the foundation practice of FISH! Even though we are all more distracted and busier than ever before and when we focus on actually Being There and living in the moment it allows us to connect with people on a whole new level. When you are being there you are not living in the past or worried about the future you are just there in the present. When you go to work you can choose to leave your personal baggage at the door and really Be There. You actually listen and then take new actions based on what you heard. Being There builds trust and creates respect. You can practice being there simply by acknowledging your customers with a smile or positive tone. Focus on what you are doing and be surprised at how much more you can achieve when you learn to set aside distractions.
CHOOSE YOUR ATTITUDE
Choosing Your Attitude is something that is 100% in our control. We may not be able to control what happens to us but we can control how we respond. When you understand that they can choose to be positive, optimistic, or thoughtful during a stressful and challenging time, it has a massive positive impact on others around them.
MAKE THEIR DAY
Make Their Day encourages people to be on the lookout for ways to create moments of happiness for people. It can be a little as a smile. The goal is to invite your team to be on the lookout for people, whether that be colleagues or customers, that need their day made. The best way to understand how to actually Make Someone’s Day is to first Be There for them. That way you know what they care about and your Make Their Day moment can have a personal connection with maximum reward outcome
Play is a worrisome practice for some leaders since most people don’t know how to find appropriate fun that works for them. Play is not what you do but rather How you do it! When you create trust by Being There, the Play starts to come naturally and that’s when innovation happens.
The Fish Philosophy brings:
Positive Workplace Culture
Positive company culture has values that every employee knows by heart. Workplace involvement: Great company cultures support involvement and provide fun ways for their employees to get together, both within the office during normal work hours as well as outside of it when they have time away from busy schedules.
Increased Employee Engagement
Employees crave feedback, and it influences their level of engagement. Fish promotes scheduling check-ins for each employee with their leaders, then encourages middle management to establish regular review sessions with their team as an ongoing initiative in order to improve the employees’ comfort levels on a daily basis!
Improved Employee Retention
Staff turnover is expensive. When you capture your employees’ hearts and they know you actually care about them they stay longer. Create an environment of trust and respect where you value and appreciate your team and watch your retention rates soar like never before.
Fish helps people become aware that they have the ability to choose consciously a positive attitude and let’s face it. This is an essential step in any Customer Service Improvement program. If your customers are greeted with a warm and friendly smile you are off to a great start. Additionally, people like to be around people that are uplifting and make them feel good. If your team embraces Fish and learns how to make this a Way of Being, it will come naturally and so will the increased performance. The Fish Philosophy strengthens trust, teamwork and engagement- the foundation any team needs to excel.
Team Resorcio (a platform that enables creators create, share, and monetize their knowledge on various topics) in collaboration with School of Management studies Cochin University of Science and Technology (CUSAT) conducted an online workshop on the topic ‘Gamification for Learning and Development’ on 16th , 17th and 18th June 2023. Twenty teachers from our school actively participated in this workshop.
Ms. Neethu from Resorcio coordinated the three day workshop. The session commenced with a formal introduction of Dr. Benjamin Varghese P, Controller of Examination (CUSAT), Prof. Dr. Jagathy Raj V.P. Director (CUSAT), Mr. Robins J Alappatt (co-conceiver, co-founder and COO of Seamless Innovation Technologies, whose brainchild is Resorcio) and Dr. Manu Melwin Joy Assistant Professor, CUSAT.
Dr. Manu Melwin Joy started the session by explaining the mission of the workshop and named it Mission K2 (Climbing mount K2). He designed the entire session in the form of a gaming environment by structuring the workshop activities with gaming elements like completion, challenge, time constraint and points.
The first day focused on ‘Why Gamification?’ He motivated the participants with a surprise quest by allowing them to explore and find the answers. He made them dive deep into the topic. He talked about Immersive learning and its benefits with a comparison of the existing learning methodologies. He provided supporting facts by explaining the following in an interactive way.
To keep the learning tactile, he challenged the participants with tasks and post learning activity through a word search and kept the competitive spirit by awarding points.
The second day commenced with sharing of score boards and a big bang on the previous day’s activity. It focused on ‘What is Gamification?. He explained that Gamification is the use of game elements and game design techniques in non-game context. He then provided supporting evidence and examples to explain Gamification.
He demonstrated the day’s task of creating a word search and challenged the participants to create a word search with a list of words during the session and asked them to share it in the telegram group.
The third day focused on the element of ‘Fun’. It was explained through a creative thinking concept of adding fun in gamification. Thereafter he explained anatomy of fun and types of fun through his surprise quest and motivated videos. Demonstration to generate a word cloud using an online application was challenging for the participants. Participants competed to complete the task since it is time bound. Finally the winners of the mission 2k were announced and all the participants were awarded with 5 ebooks to understand the gamification.
The session concluded with feedback shared by a few representatives of various schools. Mrs. Durgadevi and Mrs. Vidya Perichiappan shared their screen to give their feedback. The workshop proved that there is no age for gaming and gaming is a powerful tool in education.
The 21st century or modern era brings challenges and gives impact not only on the social and cultural areas but also in education in meeting with the growing and changing needs of the 21st century students. In the education area, it concerns with teachers’ quality. Educational policy-makers and practitioners have had a longstanding interest in improving teacher quality. Teachers need and have to develop their competencies in their teaching skills.
With the objective to augment the subject knowledge and pedagogical skills of the teachers of Sir Ramaswami Mudaliar Higher Secondary School and Vellayan Chettiar Higher Secondary School, English language training sessions were organized under the guidance of Ms. R. Kamakshi, Advisor Schools AMMF.
Ms. Ambili Unnikrishnan, HOD English, of TI School conducted the training sessions for the teachers on 15/3/23 and 17/3/23. Learning activities such as lectures, microteaching, lesson planning, reflection exercises and teaching practice were the areas covered during the workshop. The participants were asked to self report on their English proficiency in the beginning of the workshop and also measure themselves on their proficiency of English at the end of the workshop. The workshop highlighted the importance of teachers’ self-awareness in updating, upgrading and refreshing their language knowledge and teaching skills.
‘In learning you will teach and in teaching you will learn’ -Phil Collins
Ez Vidya conducted Virtual Training session on Blender Software for the teachers of Computer Science on 31st of May 2023(Wednesday). Ms. Uma M, Ms. Durgadevi N, Ms. U. Sivasankari attended the programme through Microsoft Teams.
The session provided basic training in Blender Software. The learning served as a motivation to Equip teachers to handle Blender software-3D animation software which is introduced for Class IX students for the academic year 2023-2024.